Audio

Instruments, effects, mixing, and audio I/O — the sound-making and sound-shaping nodes.

Instruments, effects, mixing, and audio I/O — the sound-making and sound-shaping nodes.

  • Analog Synthesizer — Analog polyphonic synth with MPE support and vocoder.
  • Sampler — Plays video/audio files as a live instrument with cue points, MIDI control, and audio output.
  • Drum Sampler — Sample-based drum playback that takes MIDI input.
  • Drum Synthesizer — Analog drum synth in the style of the classic 70s drum machines.
  • Guitar Amp — Neural Amp Modeler — load a .nam guitar/bass amp profile and an optional .wav cabinet IR. Includes a noise gate and 3-band tone stack.
  • Audio Input — Captures audio from an input device such as a microphone or line-in. The audio can be connected to other nodes for effects processing.
  • Audio Mixer — Combines multiple audio sources into a single output.
  • Main Bus — Master output bus. When present, all audio routes into the Main Bus; insert post-bus effects on its output for program-wide processing.
  • Parametric EQ — 6-band parametric equalizer with low/high pass, shelf, and bell filters.
  • Reverb — Classic Freeverb stereo reverb with room size, damping, wet/dry level, stereo width, and freeze mode.
  • Delay — Stereo digital delay with adjustable time (1–2000 ms), feedback, and wet/dry mix.
  • Chorus — Juno-style stereo BBD chorus with two LFO modes, depth, and filter brightness.
  • Saturator — Harmonic saturator with an odd (tanh) and even (asymmetric) waveshaping blend, wet mix, and output gain trim.
  • Compressor — Feed-forward RMS compressor with soft knee, attack/release ballistics, input/output gain, and parallel mix.
  • String Resonator — String resonator effect for creating sympathetic resonances.
  • Freeze & Stutter — On trigger, freezes the last N ms of audio and loops it. Modulating the length while held produces beat-repeat and glitch effects.