Audio
Instruments, effects, mixing, and audio I/O — the sound-making and sound-shaping nodes.
Instruments, effects, mixing, and audio I/O — the sound-making and sound-shaping nodes.
- Analog Synthesizer — Analog polyphonic synth with MPE support and vocoder.
- Sampler — Plays video/audio files as a live instrument with cue points, MIDI control, and audio output.
- Drum Sampler — Sample-based drum playback that takes MIDI input.
- Drum Synthesizer — Analog drum synth in the style of the classic 70s drum machines.
- Guitar Amp — Neural Amp Modeler — load a .nam guitar/bass amp profile and an optional .wav cabinet IR. Includes a noise gate and 3-band tone stack.
- Audio Input — Captures audio from an input device such as a microphone or line-in. The audio can be connected to other nodes for effects processing.
- Audio Mixer — Combines multiple audio sources into a single output.
- Main Bus — Master output bus. When present, all audio routes into the Main Bus; insert post-bus effects on its output for program-wide processing.
- Parametric EQ — 6-band parametric equalizer with low/high pass, shelf, and bell filters.
- Reverb — Classic Freeverb stereo reverb with room size, damping, wet/dry level, stereo width, and freeze mode.
- Delay — Stereo digital delay with adjustable time (1–2000 ms), feedback, and wet/dry mix.
- Chorus — Juno-style stereo BBD chorus with two LFO modes, depth, and filter brightness.
- Saturator — Harmonic saturator with an odd (tanh) and even (asymmetric) waveshaping blend, wet mix, and output gain trim.
- Compressor — Feed-forward RMS compressor with soft knee, attack/release ballistics, input/output gain, and parallel mix.
- String Resonator — String resonator effect for creating sympathetic resonances.
- Freeze & Stutter — On trigger, freezes the last N ms of audio and loops it. Modulating the length while held produces beat-repeat and glitch effects.
